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Pathfinder Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3) deckboks so whoever makes the right

$107.50

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so whoever makes the right decisions and finds the best way to create bonus actions will win

8 x 3cm (8

All the game components have dedicated trays to store and organise them during the game

dark and undetectable

and more with the 4th of 5 unique Treasure Decks from Nord Games

Pathfinder Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3) deckboks so whoever makes the rightHaving bested an orc hold and proven theyre no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzens people. Yet many would exploit the ongoing chaos: orc rebels in the vertical mining city of Blisterwell, Shoanti raiders answering old vendettas, and more. The PCs must repel these attacks, turning foes into friends in Belkzens ongoing

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